![]() ![]() However, there is always room for improvement so for the next project we want to build on what we learned from doing I am Setsuna." The Project Setsuna team was formed entirely from developers who supported the core concept, so it was very satisfying to actually make the game that we all wanted to make. "I remember watching the team all having fun with it and felt a real sense of satisfaction. ![]() "In the final stages of development, the whole team test played the game," added Kumagai. At Tokyo RPG Factory we set our objective for Project Setsuna as taking the unique appeal of the RPGs from the 90s and using a group of developers who loved those games to further evolve them as modern games," said director Usuke Kumagai. However, we would like to continue making games based around the same core concepts. "We see I am Setsuna as a complete game in its own right and are not currently considering doing a direct sequel. What's next does not include a direct sequel to its inagural outing. In a fan Q&A video, the team behind I Am Setsuna talked about the title and what's next for Tokyo RPG Factory.
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